#pragma once
#include "common.hpp"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
bool glerr(const char* = NULL, bool always=false);
class Window {
private:
static Window* inst;
Window(GLFWwindow* win, int ww, int hh): window(win), w(ww), h(hh) {}
public:
GLFWwindow* const window;
const unsigned w, h;
static Window* getInst(unsigned, unsigned, bool, const char*);
~Window();
bool shouldClose() const;
void shouldClose(bool);
void draw();
GLfloat px2iso_x(unsigned) const;
GLfloat px2iso_y(unsigned) const;
unsigned iso2px_x(GLfloat) const;
unsigned iso2px_y(GLfloat) const;
};