#pragma once
#include "ogl.hpp"
#include "common.hpp"
class Mesh {
private:
GLfloat off_x, off_y;
GLfloat len_x, len_y;
public:
const unsigned h, w;
size_t vertices_len;
unsigned vertices_num;
GLfloat* vertices;
size_t elements_len;
GLuint* elements;
Mesh(const Window*, unsigned h);
~Mesh();
void draw(unsigned, unsigned, unsigned=1) const;
unsigned iso2tile_x(GLfloat) const;
unsigned iso2tile_y(GLfloat) const;
GLfloat tile2iso_x(unsigned, bool mid=false) const;
GLfloat tile2iso_y(unsigned, bool mid=false) const;
};