yabba/buffer.hpp
#pragma once
#include "shader.hpp"
#include "common.hpp"
class Buffer {
private:
const GLenum target;
GLuint buffer;
public:
Buffer(GLenum);
~Buffer();
bool bind();
bool bind(const GLvoid*, GLsizeiptr, GLenum);
};
class ArrayBuffer {
private:
const size_t itemlen;
Buffer vbo;
GLuint vertexArray;
public:
ArrayBuffer(size_t);
~ArrayBuffer();
bool bind();
bool bind(const GLfloat*, size_t, GLenum);
bool setAttrib(Program*, const char*, size_t, size_t);
};